Awesome play-through! Thanks for the review. I agree, ctrl was probably a better choice for keyboard and was a foresight as it was mainly tested on controller. You got past the last level very quickly, I'm impressed.
Not a bad start, a lot of the mechanics are really solid, but it doesn't quite feel fleshed out yet. The lack of ambient audio kinda deadens the whole experience and a few of the puzzle and damage elements were a little difficult to figure out. Definitely a great foundation though!
Thanks for the review and for putting up with some of the rougher design flaws! I Totally agree with you on the sound. We had a great ambience pack we made but unfortunately we didn't get it in before the deadline! So maybe we will get around to throwing them in.
I completely understand that student deadlines can have a massive impact on the final product and I should have been a little more conscientious of that in my feedback :)
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That Alt gave me some fingerache but other than that, things went pretty smooth. :)
Awesome play-through! Thanks for the review. I agree, ctrl was probably a better choice for keyboard and was a foresight as it was mainly tested on controller. You got past the last level very quickly, I'm impressed.
Practice makes perfect. ;)
Not a bad start, a lot of the mechanics are really solid, but it doesn't quite feel fleshed out yet. The lack of ambient audio kinda deadens the whole experience and a few of the puzzle and damage elements were a little difficult to figure out. Definitely a great foundation though!
Thanks for the review and for putting up with some of the rougher design flaws! I Totally agree with you on the sound. We had a great ambience pack we made but unfortunately we didn't get it in before the deadline! So maybe we will get around to throwing them in.
I completely understand that student deadlines can have a massive impact on the final product and I should have been a little more conscientious of that in my feedback :)